swarmsim.agent.control.HumanController#
Human Controller class.
- class swarmsim.agent.control.HumanController.HumanController(agent=None, parent=None, joystick=0, keys='wasd', speed_range=(-0.3, 0.3), turn_range=(-1.5, 1.5), key_speed_mult=0.01, key_turn_mult=0.1, joy_speed_map=None, joy_turn_map=None, joy_deadzone=0.1, trigger_deadzone=0.03)[source]#
Controller taking input from a joystick or keyboard.
- Parameters:
joystick (int, default=0) – Index of the controller to use. Set to None to disable.
keys (str, default='wasd') – The keys to use for movement. Can be None, ‘wasd’, ‘arrowkeys’, or ‘ijkl’.
speed_range (tuple, default=(-0.3, 0.3)) – The minimum and maximum speeds to map the joystick to.
turn_range (tuple, default=(-1.5, 1.5)) – The minimum and maximum angular velocities to map the joystick to.
key_speed_mult (float, default=0.01) – The speed multiplier for the keyboard keys.
key_turn_mult (float, default=0.1) – The turn multiplier for the keyboard keys.
joy_deadzone (float, default=0.1) – Deadzone for the joystick, between 0 and 1.
trigger_deadzone (float, default=0.03) – Deadzone for the trigger, between 0 and 1, where 0 is fully released.
- Attributes:
- joy_id
- joy_speed_map
- joy_turn_map
- speed_range
- turn_range
Methods
as_config_dict
draw
get_actions
handle_controller
handle_key_press
set_agent
set_parent
Functions
|
Classes
|
Controller taking input from a joystick or keyboard. |